Core/Players: Don't remove unlearned spells from action bars

This commit is contained in:
Shauren authored and Ovahlord committed 2023-08-19 18:20:20 +02:00
1 parent 1df15cf79e
commit a1bf752e4b
1 file changed
-7
@@ -5818,13 +5818,6 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) co
action, button, GetName().c_str(), GetGUID().ToString().c_str());
return false;
}
if (!HasSpell(action))
{
TC_LOG_DEBUG("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): player does not known this spell, this can be due to a player changing their talents",
action, button, GetName().c_str(), GetGUID().ToString().c_str());
return false;
}
break;
case ACTION_BUTTON_ITEM:
if (!sObjectMgr->GetItemTemplate(action))