Core/Spells: Fixed Soulwell getting two charges removed (or more) per click.
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@@ -1080,7 +1080,8 @@ void GameObject::Use(Unit* user)
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if (sScriptMgr->OnGossipHello(playerUser, this))
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return;
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AI()->GossipHello(playerUser);
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if (AI()->GossipHello(playerUser))
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return;
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}
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// If cooldown data present in template
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