Core/SmartScript: update ACTION_GO_SET_GO_STATE
GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open) GO_STATE_READY = 1, // show in world as ready (closed door close) GO_STATE_ACTIVE_ALTERNATIVE = 2 // show in world as used in alt way and not reset (closed door open by cannon fire) Credits to Sunwell
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@@ -1259,6 +1259,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_JUMP_TO_POS:
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case SMART_ACTION_SEND_GOSSIP_MENU:
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case SMART_ACTION_GO_SET_LOOT_STATE:
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case SMART_ACTION_GO_SET_GO_STATE:
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case SMART_ACTION_SEND_TARGET_TO_TARGET:
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case SMART_ACTION_SET_HOME_POS:
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case SMART_ACTION_SET_HEALTH_REGEN:
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