Core/SmartScript: update ACTION_GO_SET_GO_STATE

GO_STATE_ACTIVE             = 0,                        // show in world as used and not reset (closed door open)
GO_STATE_READY              = 1,                        // show in world as ready (closed door close)
GO_STATE_ACTIVE_ALTERNATIVE = 2                         // show in world as used in alt way and not reset (closed door open by cannon fire)

Credits to Sunwell
This commit is contained in:
Kittnz authored and Aokromes committed 2016-12-28 16:10:44 +01:00
1 parent 0f734dc43a
commit a2e01f386a
3 files changed
+22 -1

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@@ -552,8 +552,9 @@ enum SMART_ACTION
SMART_ACTION_RANDOM_SOUND = 115, // soundId1, soundId2, soundId3, soundId4, soundId5, onlySelf
SMART_ACTION_SET_CORPSE_DELAY = 116, // timer
SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled)
SMART_ACTION_GO_SET_GO_STATE = 118, // state
SMART_ACTION_END = 118
SMART_ACTION_END = 119
};
struct SmartAction
@@ -1020,6 +1021,11 @@ struct SmartAction
uint32 flag;
} goFlag;
struct
{
uint32 state;
} goState;
struct
{
uint32 group;