Core/Players: Fixed issues with incorrect targets being selected for spells

This commit is contained in:
Shauren committed 2013-10-03 17:07:25 +02:00
1 parent dd4404e6e3
commit a368fae588
15 files changed
+93 -102

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@@ -267,7 +267,6 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
recvData >> guid;
GetPlayer()->SetSelection(guid);
GossipText const* pGossip = sObjectMgr->GetGossipText(textID);