Core/Server: Add missing overrides

This commit is contained in:
DDuarte committed 2014-08-09 20:17:40 +01:00
1 parent 272b9d3d16
commit a394205eca
80 files changed
+656 -656

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@@ -40,19 +40,19 @@ class FollowerAI : public ScriptedAI
//virtual void WaypointReached(uint32 uiPointId) = 0;
void MovementInform(uint32 motionType, uint32 pointId);
void MovementInform(uint32 motionType, uint32 pointId) override;
void AttackStart(Unit*);
void AttackStart(Unit*) override;
void MoveInLineOfSight(Unit*);
void MoveInLineOfSight(Unit*) override;
void EnterEvadeMode();
void EnterEvadeMode() override;
void JustDied(Unit*);
void JustDied(Unit*) override;
void JustRespawned();
void JustRespawned() override;
void UpdateAI(uint32); //the "internal" update, calls UpdateFollowerAI()
void UpdateAI(uint32) override; //the "internal" update, calls UpdateFollowerAI()
virtual void UpdateFollowerAI(uint32); //used when it's needed to add code in update (abilities, scripted events, etc)
void StartFollow(Player* player, uint32 factionForFollower = 0, const Quest* quest = NULL);