diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d389ab4772..5bf3193fc1 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10443,7 +10443,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas default: return false; } - break; + // Do not add a break here, case fallthrough is intentional! Adding a break will make above spells unable to crit. case SPELL_DAMAGE_CLASS_MAGIC: { if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)