Core/Quests: ported quest flag and visbility update changes from master branch

This commit is contained in:
Ovahlord committed 2023-07-11 15:21:09 +02:00
1 parent 833b77c05e
commit a3dd0d75cf
16 files changed
+282 -278

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+53 -92
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@@ -196,7 +196,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPackets::Quest::QuestG
{
_player->AddQuestAndCheckCompletion(quest, object);
if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
if (quest->IsPushedToPartyOnAccept())
{
if (Group* group = _player->GetGroup())
{
@@ -222,6 +222,21 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPackets::Quest::QuestG
_player->PlayerTalkClass->SendCloseGossip();
if (quest->HasFlag(QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT))
{
auto launchGossip = [&](WorldObject* worldObject)
{
_player->PlayerTalkClass->ClearMenus();
_player->PrepareGossipMenu(worldObject, _player->GetDefaultGossipMenuForSource(worldObject), true);
_player->SendPreparedGossip(worldObject);
};
if (Creature* creature = object->ToCreature())
launchGossip(creature);
else if (GameObject* go = object->ToGameObject())
launchGossip(go);
}
if (quest->GetSrcSpell() > 0)
_player->CastSpell(_player, quest->GetSrcSpell(), true);
@@ -258,7 +273,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPackets::Quest::QuestGi
if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, object);
if (quest->IsAutoComplete())
if (quest->IsTurnIn())
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
else
{
@@ -295,7 +310,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
Object* object = _player;
if (!quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
if (!quest->HasFlag(QUEST_FLAGS_AUTO_COMPLETE))
{
object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(packet.QuestID))
@@ -307,70 +322,17 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
}
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(packet.QuestID) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(packet.QuestID) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
(_player->GetQuestStatus(packet.QuestID) != QUEST_STATUS_COMPLETE && !quest->IsTurnIn()))
{
TC_LOG_ERROR("entities.player.cheat", "Error in QUEST_STATUS_COMPLETE: player %s (guid %u) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
_player->GetName().c_str(), _player->GetGUID().GetCounter(), packet.QuestID);
return;
}
if (_player->CanRewardQuest(quest, packet.ItemChoiceID, true))
if (_player->CanRewardQuest(quest, true))
{
_player->RewardQuest(quest, packet.ItemChoiceID, object);
switch (object->GetTypeId())
{
case TYPEID_UNIT:
case TYPEID_PLAYER:
{
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest))
{
// Only send the quest to the player if the conditions are met
if (_player->CanTakeQuest(nextQuest, false))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
_player->AddQuestAndCheckCompletion(nextQuest, object);
// Previous quest has been rewarded via popup. The player may now accept the follow quest from himself.
if (object->IsPlayer() && quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE) && !nextQuest->IsAutoAccept())
_player->SetPopupQuestId(nextQuest->GetQuestId());
else
_player->SetPopupQuestId(0);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
}
}
_player->PlayerTalkClass->ClearMenus();
if (Creature* creatureQGiver = object->ToCreature())
creatureQGiver->AI()->QuestReward(_player, quest, packet.ItemChoiceID);
break;
}
case TYPEID_GAMEOBJECT:
{
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest))
{
// Only send the quest to the player if the conditions are met
if (_player->CanTakeQuest(nextQuest, false))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
_player->AddQuestAndCheckCompletion(nextQuest, object);
_player->SetPopupQuestId(0);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
}
}
_player->PlayerTalkClass->ClearMenus();
if (GameObject* questGiver = object->ToGameObject())
questGiver->AI()->QuestReward(_player, quest, packet.ItemChoiceID);
break;
}
default:
break;
}
if (_player->CanRewardQuest(quest, packet.ItemChoiceID, true))
_player->RewardQuest(quest, packet.ItemChoiceID, object);
}
else
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true);
@@ -473,49 +435,48 @@ void WorldSession::HandleQuestConfirmAccept(WorldPackets::Quest::QuestConfirmAcc
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT QuestID = %u", packet.QuestID);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID))
{
if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
return;
Player* originalPlayer = ObjectAccessor::FindPlayer(_player->GetPlayerSharingQuest());
if (!originalPlayer)
return;
if (!_player->IsInSameRaidWith(originalPlayer))
return;
if (!originalPlayer->IsActiveQuest(packet.QuestID))
return;
if (!_player->CanTakeQuest(quest, true))
return;
if (_player->CanAddQuest(quest, true))
{
_player->AddQuestAndCheckCompletion(quest, nullptr); // nullptr, this prevent DB script from duplicate running
if (quest->GetSrcSpell() > 0)
_player->CastSpell(_player, quest->GetSrcSpell(), true);
}
}
if (_player->GetSharedQuestID() != uint32(packet.QuestID))
return;
_player->ClearQuestSharingInfo();
Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID);
if (!quest)
return;
Player* originalPlayer = ObjectAccessor::FindPlayer(_player->GetPlayerSharingQuest());
if (!originalPlayer)
return;
if (!_player->IsInSameRaidWith(originalPlayer))
return;
if (!originalPlayer->IsActiveQuest(packet.QuestID))
return;
if (!_player->CanTakeQuest(quest, true))
return;
if (!_player->CanAddQuest(quest, true))
return;
_player->AddQuestAndCheckCompletion(quest, nullptr); // NULL, this prevent DB script from duplicate running
if (quest->GetSrcSpell() > 0)
_player->CastSpell(_player, quest->GetSrcSpell(), true);
}
void WorldSession::HandleQuestgiverCompleteQuest(WorldPackets::Quest::QuestGiverCompleteQuest& packet)
{
bool autoCompleteMode = packet.FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %s, questId = %u self-complete: %u", packet.QuestGiverGUID.ToString().c_str(), packet.QuestID, packet.FromScript ? 1 : 0);
Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestID);
if (!quest)
return;
if (packet.FromScript && !quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
return;
Object* object = nullptr;
if (packet.FromScript)
if (autoCompleteMode)
object = _player;
else
object = ObjectAccessor::GetObjectByTypeMask(*_player, packet.QuestGiverGUID, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
@@ -523,7 +484,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPackets::Quest::QuestGiver
if (!object)
return;
if (!packet.FromScript)
if (!quest->HasFlag(QUEST_FLAGS_AUTO_COMPLETE))
{
if (!object->hasInvolvedQuest(packet.QuestID))
return;
@@ -641,7 +602,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
if (quest->IsAutoAccept() && receiver->CanAddQuest(quest, true) && receiver->CanTakeQuest(quest, true))
receiver->AddQuestAndCheckCompletion(quest, sender);
if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
if (quest->IsTurnIn() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
receiver->PlayerTalkClass->SendQuestGiverRequestItems(quest, sender->GetGUID(), receiver->CanCompleteRepeatableQuest(quest), true);
else
{