Core/Quests: ported quest flag and visbility update changes from master branch
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@@ -4314,7 +4314,7 @@ void Spell::EffectQuestComplete(SpellEffIndex effIndex)
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uint16 logSlot = player->FindQuestSlot(questId);
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if (logSlot < MAX_QUEST_LOG_SIZE)
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player->AreaExploredOrEventHappens(questId);
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else if (quest->HasFlag(QUEST_FLAGS_TRACKING)) // Check if the quest is used as a serverside flag.
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else if (quest->HasFlag(QUEST_FLAGS_TRACKING_EVENT)) // Check if the quest is used as a serverside flag.
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player->SetRewardedQuest(questId); // If so, set status to rewarded without broadcasting it to client.
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}
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}
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