From a6077b31ec7c4768d78dcd7819a417a1ac4972fe Mon Sep 17 00:00:00 2001 From: Aokromes Date: Tue, 15 Sep 2015 21:20:17 +0200 Subject: [PATCH] Core/Gameobject: Fix a crash when enter Hor --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index f8aa744594..bf5c738810 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -67,7 +67,7 @@ GameObject::~GameObject() { delete m_AI; delete m_model; - if (m_goInfo->type == GAMEOBJECT_TYPE_TRANSPORT) + if (m_goInfo && m_goInfo->type == GAMEOBJECT_TYPE_TRANSPORT) delete m_goValue.Transport.StopFrames; //if (m_uint32Values) // field array can be not exist if GameOBject not loaded // CleanupsBeforeDelete();