Core/Spell: Fixed irregular handling of SPELLMOD_DOT
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@@ -6692,14 +6692,16 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
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}
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float tmpDamage = (int32(pdamage) + DoneTotal);
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// DOTs calculated in AuraEffect::PeriodicDamageAurasTick
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// Done Percentage for DOT is already calculated, no need to do it again. The percentage mod is applied in Aura::HandleAuraSpecificMods.
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float tmpDamage = (int32(pdamage) + DoneTotal) * (damagetype == DOT ? 1.0f : SpellDamagePctDone(victim, spellProto, damagetype));
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// apply spellmod to Done damage (flat and pct)
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if (Player* modOwner = GetSpellModOwner())
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if (damagetype != DOT)
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{
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if (damagetype == DOT)
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modOwner->ApplySpellMod<SPELLMOD_DOT>(spellProto->Id, tmpDamage);
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else
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tmpDamage *= SpellDamagePctDone(victim, spellProto, damagetype);
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// apply spellmod to Done damage (flat and pct)
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if (Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod<SPELLMOD_DAMAGE>(spellProto->Id, tmpDamage);
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}
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@@ -7408,14 +7410,16 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
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DoneTotal = 0;
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}
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float heal = float(int32(healamount) + DoneTotal);
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// DOTs calculated in AuraEffect::HandlePeriodicHealAurasTick
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// Done Percentage for DOT is already calculated, no need to do it again. The percentage mod is applied in Aura::HandleAuraSpecificMods.
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float heal = float(int32(healamount) + DoneTotal) * (damagetype == DOT ? 1.0f : SpellHealingPctDone(victim, spellProto));
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// apply spellmod to Done amount
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if (Player* modOwner = GetSpellModOwner())
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if (damagetype != DOT)
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{
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if (damagetype == DOT)
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modOwner->ApplySpellMod<SPELLMOD_DOT>(spellProto->Id, heal);
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else
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heal *= SpellHealingPctDone(victim, spellProto);
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// apply spellmod to Done amount
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if (Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod<SPELLMOD_DAMAGE>(spellProto->Id, heal);
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}
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