Core/Spells: Fixed spell effect 93 (SPELL_EFFECT_FORCE_DESELECT) (#19001)
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@@ -47,6 +47,7 @@
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#include "Util.h"
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#include "TemporarySummon.h"
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#include "GridNotifiers.h"
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#include "CellImpl.h"
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#include "Formulas.h"
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#include "ScriptMgr.h"
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#include "SpellHistory.h"
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@@ -4358,9 +4359,28 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
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if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
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return;
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WorldPacket data(SMSG_CLEAR_TARGET, 8);
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float dist = m_caster->GetVisibilityRange();
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// clear focus
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WorldPacket data(SMSG_BREAK_TARGET, m_caster->GetPackGUID().size());
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data << m_caster->GetPackGUID();
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Trinity::MessageDistDelivererToHostile notifierBreak(m_caster, &data, dist);
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m_caster->VisitNearbyWorldObject(dist, notifierBreak);
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// and selection
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data.Initialize(SMSG_CLEAR_TARGET, 8);
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data << uint64(m_caster->GetGUID());
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m_caster->SendMessageToSet(&data, true);
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Trinity::MessageDistDelivererToHostile notifierClear(m_caster, &data, dist);
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m_caster->VisitNearbyWorldObject(dist, notifierClear);
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// we should also force pets to remove us from current target
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Unit::AttackerSet attackerSet;
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for (Unit::AttackerSet::const_iterator itr = m_caster->getAttackers().begin(); itr != m_caster->getAttackers().end(); ++itr)
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if ((*itr)->GetTypeId() == TYPEID_UNIT && !(*itr)->CanHaveThreatList())
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attackerSet.insert(*itr);
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for (Unit::AttackerSet::const_iterator itr = attackerSet.begin(); itr != attackerSet.end(); ++itr)
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(*itr)->AttackStop();
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}
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void Spell::EffectSelfResurrect(SpellEffIndex effIndex)
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