Properly rename the stand state method...

This commit is contained in:
Shauren authored and Aokromes committed 2016-05-12 08:27:48 +02:00
1 parent a12493fd84
commit a7f68c489a
9 files changed
+14 -14

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@@ -1321,8 +1321,8 @@ void GameObject::Use(Unit* user)
{
if (Player* ChairUser = ObjectAccessor::FindPlayer(itr->second))
{
if (ChairUser->IsSitState() && ChairUser->SetStandState() != UNIT_STAND_STATE_SIT && ChairUser->GetExactDist2d(x_i, y_i) < 0.1f)
continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser->SetStandState() != UNIT_STAND_STATE_SIT check is required.
if (ChairUser->IsSitState() && ChairUser->GetStandState() != UNIT_STAND_STATE_SIT && ChairUser->GetExactDist2d(x_i, y_i) < 0.1f)
continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser->GetStandState() != UNIT_STAND_STATE_SIT check is required.
else
itr->second.Clear(); // This seat is unoccupied.
}