Add another helper to ScriptedGossip.h for resolving listId -> action.
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@@ -83,6 +83,7 @@ enum eTradeskill
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};
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class Creature;
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uint32 TC_GAME_API GetGossipActionFor(Player* player, uint32 gossipListId);
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void TC_GAME_API ClearGossipMenuFor(Player* player);
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// Using provided text, not from DB
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void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action);
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