Core/Spells: fixed Mobile Banking guild perk
*Misc: moved guild faction define to the other faction enums
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@@ -5261,6 +5261,46 @@ class spell_gen_guild_battle_standard_buff : public SpellScript
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}
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};
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enum MobileBanking
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{
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SPELL_GUILD_CHEST = 88306
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};
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class spell_gen_mobile_banking : public SpellScript
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{
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PrepareSpellScript(spell_gen_mobile_banking);
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bool Load() override
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{
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return GetCaster()->IsPlayer();
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}
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_GUILD_CHEST });
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}
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SpellCastResult CheckRequirement()
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{
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// The player must have a guild reputation rank of friendly or higher to use the mobile banking ability
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if (GetCaster()->ToPlayer()->GetReputationRank(FACTION_GUILD) < REP_FRIENDLY)
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return SPELL_FAILED_REPUTATION;
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return SPELL_CAST_OK;
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}
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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GetHitUnit()->CastSpell(GetHitUnit(), SPELL_GUILD_CHEST);
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}
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void Register() override
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{
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OnCheckCast += SpellCheckCastFn(spell_gen_mobile_banking::CheckRequirement);
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OnEffectHitTarget += SpellEffectFn(spell_gen_mobile_banking::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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void AddSC_generic_spell_scripts()
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{
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new spell_gen_absorb0_hitlimit1();
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@@ -5386,4 +5426,5 @@ void AddSC_generic_spell_scripts()
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RegisterAuraScript(spell_gen_sunflower_dnd);
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RegisterAuraScript(spell_gen_guild_battle_standard);
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RegisterSpellScript(spell_gen_guild_battle_standard_buff);
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RegisterSpellScript(spell_gen_mobile_banking);
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}
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