*Correctly show spellclick flag for vehicles and creatures with info in spellclick table.
--HG-- branch : trunk
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@@ -17437,6 +17437,10 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
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// stop combat at start taxi flight if any
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CombatStop();
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StopCastingCharm();
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StopCastingBindSight();
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ExitVehicle();
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// stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
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TradeCancel(true);
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