*Correctly show spellclick flag for vehicles and creatures with info in spellclick table.
--HG-- branch : trunk
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@@ -3393,10 +3393,8 @@ void Spell::EffectSummonType(uint32 i)
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vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
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if(damage)
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{
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m_caster->CastSpell(vehicle, damage, true);
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m_caster->EnterVehicle(vehicle);
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}
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m_caster->EnterVehicle(vehicle);
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break;
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}
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}
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