*Correctly show spellclick flag for vehicles and creatures with info in spellclick table.
--HG-- branch : trunk
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@@ -13618,7 +13618,6 @@ void Unit::SetCharmedBy(Unit* charmer, CharmType type)
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if(GetTypeId() == TYPEID_UNIT)
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{
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((Creature*)this)->AI()->OnCharmed(true);
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GetMotionMaster()->Clear(false);
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GetMotionMaster()->MoveIdle();
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}
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else
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