*Allow channeled spells to be casted on dead target
*Define relted spell attributes --HG-- branch : trunk
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@@ -12504,9 +12504,10 @@ void Unit::setDeathState(DeathState s)
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if (oldDeathState != ALIVE && s == ALIVE)
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{
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//_ApplyAllAuraMods();
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// Reset display id on resurection - needed by corpse explosion to cleanup after display change
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SetDisplayId(GetNativeDisplayId());
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// TODO: fix this
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if (!HasAuraType(SPELL_AURA_TRANSFORM))
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SetDisplayId(GetNativeDisplayId());
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}
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}
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