Core/Loot: implement support for currency loot via loot_template entries

*removed archaeology currency loot hack and fixed a crash
This commit is contained in:
Ovahlord committed 2018-06-18 14:43:21 +02:00
1 parent 4237522a5b
commit a92ea3129d
12 files changed
+115 -145

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@@ -832,11 +832,6 @@ void GameObject::getFishLootJunk(Loot* fishloot, Player* loot_owner)
}
}
void GameObject::getArchaeologyLoot(Loot* loot, Player* /*loot_owner*/)
{
loot->AddCurrency(sArchaeologyMgr->GetFindCurrency(GetEntry()), 4, 9);
}
void GameObject::SaveToDB()
{
// this should only be used when the gameobject has already been loaded