diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index bf1fc6ac70..d96c9052b7 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -135,7 +135,7 @@ void GameObject::AddToWorld() sObjectAccessor->AddObject(this); bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false); // The state can be changed after GameObject::Create but before GameObject::AddToWorld - bool toggledState = GetGoState() == GO_STATE_READY; + bool toggledState = GetGOData() ? GetGOData()->go_state == GO_STATE_READY : false; if (m_model) GetMap()->Insert(*m_model); if (startOpen ^ toggledState)