Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/AI/EventAI/CreatureEventAI.cpp
	src/server/game/AI/EventAI/CreatureEventAIMgr.h
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Spells/spell_mage.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Vincent_Michael committed 2013-03-10 01:08:55 +01:00
commit a9b740ab74
200 files changed
+1198 -473

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@@ -2317,7 +2317,7 @@ namespace Trinity
{
char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
// TODO: i_object.GetName() also must be localized?
/// @todo i_object.GetName() also must be localized?
i_object.BuildMonsterChat(&data, i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGUID);
}
@@ -2336,7 +2336,7 @@ namespace Trinity
: i_object(obj), i_msgtype(msgtype), i_text(text), i_language(language), i_targetGUID(targetGUID) {}
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
// TODO: i_object.GetName() also must be localized?
/// @todo i_object.GetName() also must be localized?
i_object.BuildMonsterChat(&data, i_msgtype, i_text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGUID);
}
@@ -3267,7 +3267,7 @@ void WorldObject::DestroyForNearbyPlayers()
if (!player->HaveAtClient(this))
continue;
if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) // TODO: this is for puppet
if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) /// @todo this is for puppet
continue;
DestroyForPlayer(player);