Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/AI/EventAI/CreatureEventAIMgr.h src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Guilds/Guild.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/SpellEffects.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Spells/spell_mage.cpp src/server/shared/Packets/ByteBuffer.h
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@@ -2317,7 +2317,7 @@ namespace Trinity
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{
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char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
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// TODO: i_object.GetName() also must be localized?
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/// @todo i_object.GetName() also must be localized?
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i_object.BuildMonsterChat(&data, i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGUID);
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}
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@@ -2336,7 +2336,7 @@ namespace Trinity
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: i_object(obj), i_msgtype(msgtype), i_text(text), i_language(language), i_targetGUID(targetGUID) {}
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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{
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// TODO: i_object.GetName() also must be localized?
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/// @todo i_object.GetName() also must be localized?
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i_object.BuildMonsterChat(&data, i_msgtype, i_text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGUID);
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}
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@@ -3267,7 +3267,7 @@ void WorldObject::DestroyForNearbyPlayers()
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if (!player->HaveAtClient(this))
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continue;
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if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) // TODO: this is for puppet
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if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) /// @todo this is for puppet
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continue;
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DestroyForPlayer(player);
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