Core: Clean up script variables to make variables consistant/standardized, and some additional warning-removals:
+ Fix compilewarning in Unit.cpp + Remove/comment out unused parameters for some commandscripts/scripts (warnings) + Replace "plr" with "player" all over the scriptbase for consistency
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@@ -698,15 +698,15 @@ public:
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return false;
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}
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if (Player* plr = target->ToPlayer())
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if (Player* player = target->ToPlayer())
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{
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// check online security
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if (handler->HasLowerSecurity(plr, 0))
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if (handler->HasLowerSecurity(player, 0))
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return false;
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handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink(plr).c_str());
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if (handler->needReportToTarget(plr))
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(ChatHandler(plr)).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
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handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink(player).c_str());
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if (handler->needReportToTarget(player))
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(ChatHandler(player)).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
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}
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target->SetFloatValue(OBJECT_FIELD_SCALE_X, Scale);
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