Fixed persistent area aura visual radii (flamestrike, consecration etc.). Thanks to QAston and _manuel_ for research.
Closes issue 522. Closes issue 719. --HG-- branch : trunk
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@@ -3125,7 +3125,6 @@ void Spell::EffectPersistentAA(uint32 i)
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delete dynObj;
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return;
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}
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dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
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caster->AddDynObject(dynObj);
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dynObj->GetMap()->Add(dynObj);
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