Core/PacketIO: Fixed a few more opcodes
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@@ -25720,9 +25720,56 @@ bool Player::SetHover(bool enable)
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void Player::SendMovementSetCanFly(bool apply)
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{
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WorldPacket data(apply ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, 12);
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data.append(GetPackGUID());
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data << uint32(0); //! movement counter
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ObjectGuid guid = GetGUID();
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WorldPacket data;
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if (apply)
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{
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data.Initialize(SMSG_MOVE_SET_CAN_FLY, 1 + 8 + 4);
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data.WriteBit(guid[1]);
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data.WriteBit(guid[6]);
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data.WriteBit(guid[5]);
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data.WriteBit(guid[0]);
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data.WriteBit(guid[7]);
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data.WriteBit(guid[4]);
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data.WriteBit(guid[2]);
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data.WriteBit(guid[3]);
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data.WriteByteSeq(guid[6]);
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data.WriteByteSeq(guid[3]);
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data << uint32(0); //! movement counter
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data.WriteByteSeq(guid[2]);
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data.WriteByteSeq(guid[1]);
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data.WriteByteSeq(guid[4]);
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data.WriteByteSeq(guid[7]);
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data.WriteByteSeq(guid[0]);
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data.WriteByteSeq(guid[5]);
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}
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else
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{
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data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 1 + 8 + 4);
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data.WriteBit(guid[1]);
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data.WriteBit(guid[4]);
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data.WriteBit(guid[2]);
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data.WriteBit(guid[5]);
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data.WriteBit(guid[0]);
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data.WriteBit(guid[3]);
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data.WriteBit(guid[6]);
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data.WriteBit(guid[7]);
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data.WriteByteSeq(guid[4]);
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data.WriteByteSeq(guid[6]);
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data << uint32(0); //! movement counter
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data.WriteByteSeq(guid[1]);
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data.WriteByteSeq(guid[0]);
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data.WriteByteSeq(guid[2]);
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data.WriteByteSeq(guid[3]);
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data.WriteByteSeq(guid[5]);
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data.WriteByteSeq(guid[7]);
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}
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SendDirectMessage(&data);
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}
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