Core/Protocol:
- 5 new opcodes - Some spell research and fixed MSG_CHANNEL_START - Fixed SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT for 4.2.2, and removed SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE (which does not exist)
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@@ -397,22 +397,25 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8
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switch (type)
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{
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case ENCOUNTER_FRAME_ADD:
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case ENCOUNTER_FRAME_REMOVE:
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case 2:
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case ENCOUNTER_FRAME_ENGAGE:
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case ENCOUNTER_FRAME_DISENGAGE:
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case ENCOUNTER_FRAME_UPDATE_PRIORITY:
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if (!unit)
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return;
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data.append(unit->GetPackGUID());
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data << uint8(param1);
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break;
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case 3:
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case 4:
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case 6:
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case ENCOUNTER_FRAME_ADD_TIMER:
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case ENCOUNTER_FRAME_ENABLE_OBJECTIVE:
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case ENCOUNTER_FRAME_DISABLE_OBJECTIVE:
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case ENCOUNTER_FRAME_COMBAT_RES_LIMIT:
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data << uint8(param1);
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break;
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case ENCOUNTER_FRAME_UPDATE_OBJECTIVE:
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data << uint8(param1);
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data << uint8(param2);
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break;
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case 5:
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data << uint8(param1);
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break;
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case 7:
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case ENCOUNTER_FRAME_UNK7:
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default:
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break;
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}
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