Merge branch '4.3.4' of github.com:TrinityCore/TrinityCore into 4.3.4
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@@ -259,8 +259,8 @@ void InitOpcodes()
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//DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
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//DEFINE_OPCODE_HANDLER(CMSG_FORCE_SAY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJECT_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode );
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//DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse );
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//DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );
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DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse );
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DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );
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//DEFINE_OPCODE_HANDLER(CMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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//DEFINE_OPCODE_HANDLER(CMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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//DEFINE_OPCODE_HANDLER(CMSG_GETDEATHBINDZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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@@ -981,11 +981,11 @@ void InitOpcodes()
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//DEFINE_OPCODE_HANDLER(SMSG_FORCE_SEND_QUEUED_PACKETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_FORCE_SET_VEHICLE_REC_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_RESET_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_RESET_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_GAMETIMEBIAS_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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//DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
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