Ensure that all actions are compared to fixed point in time (ie. world update start)

This commit is contained in:
Aokromes committed 2017-04-14 15:02:49 +02:00
1 parent 00babf222a
commit adae2fec26
43 files changed
+479 -185

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@@ -25,6 +25,7 @@
#include "AuctionHouseBot.h"
#include "AuctionHouseBotBuyer.h"
#include "AuctionHouseBotSeller.h"
#include "GameTime.h"
AuctionBotConfig* AuctionBotConfig::instance()
{
@@ -494,7 +495,7 @@ void AuctionHouseBot::Rebuild(bool all)
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
if (!itr->second->owner || sAuctionBotConfig->IsBotChar(itr->second->owner)) // ahbot auction
if (all || itr->second->bid == 0) // expire now auction if no bid or forced
itr->second->expire_time = sWorld->GetGameTime();
itr->second->expire_time = GameTime::GetGameTime();
}
}