Ensure that all actions are compared to fixed point in time (ie. world update start)

This commit is contained in:
Aokromes committed 2017-04-14 15:02:49 +02:00
1 parent 00babf222a
commit adae2fec26
43 files changed
+479 -185

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@@ -21,6 +21,7 @@
#include "World.h"
#include "ObjectAccessor.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "ScriptMgr.h"
@@ -97,7 +98,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
SetUInt32Value(DYNAMICOBJECT_BYTES, spell->SpellVisual[0] | (type << 28));
SetUInt32Value(DYNAMICOBJECT_SPELLID, spell->Id);
SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
SetUInt32Value(DYNAMICOBJECT_CASTTIME, getMSTime());
SetUInt32Value(DYNAMICOBJECT_CASTTIME, GameTime::GetGameTimeMS());
if (IsWorldObject())
setActive(true); //must before add to map to be put in world container