Ensure that all actions are compared to fixed point in time (ie. world update start)
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@@ -3730,7 +3730,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
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++itr;
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}
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unitTarget->m_lastSanctuaryTime = getMSTime();
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unitTarget->m_lastSanctuaryTime = GameTime::GetGameTimeMS();
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// Vanish allows to remove all threat and cast regular stealth so other spells can be used
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if (m_caster->GetTypeId() == TYPEID_PLAYER
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