Ensure that all actions are compared to fixed point in time (ie. world update start)
This commit is contained in:
1 parent
00babf222a
commit
adae2fec26
43 files changed
+479
-185
No files matched your search
@@ -23,7 +23,7 @@
|
||||
#include "Weather.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "Player.h"
|
||||
#include "World.h"
|
||||
#include "GameTime.h"
|
||||
#include "Log.h"
|
||||
#include "Util.h"
|
||||
#include "ScriptMgr.h"
|
||||
@@ -92,7 +92,7 @@ bool Weather::ReGenerate()
|
||||
|
||||
//78 days between January 1st and March 20nd; 365/4=91 days by season
|
||||
// season source http://aa.usno.navy.mil/data/docs/EarthSeasons.html
|
||||
time_t gtime = sWorld->GetGameTime();
|
||||
time_t gtime = GameTime::GetGameTime();
|
||||
struct tm ltime;
|
||||
localtime_r(>ime, <ime);
|
||||
uint32 season = ((ltime.tm_yday - 78 + 365)/91)%4;
|
||||
|
||||
Reference in new issue
Block a user