Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE).
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@@ -150,10 +150,10 @@ class example_creature : public CreatureScript
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switch(uiTextEmote)
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{
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case TEXTEMOTE_DANCE:
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case TEXT_EMOTE_DANCE:
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DoScriptText(SAY_DANCE, me);
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break;
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case TEXTEMOTE_SALUTE:
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case TEXT_EMOTE_SALUTE:
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DoScriptText(SAY_SALUTE, me);
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break;
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}
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