Misc: fixed build
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@@ -1848,7 +1848,7 @@ INSERT INTO `rbac_permissions` VALUES
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(865,'Command: npc showloot'),
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(866,'Command: list spawnpoints'),
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(867,'Command: reload quest_greeting_locale'),
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(870,'Command: debug threatinfo');
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(870,'Command: debug threatinfo'),
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(872,'Command: server debug'),
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(873,'Command: reload creature_movement_override');
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/*!40000 ALTER TABLE `rbac_permissions` ENABLE KEYS */;
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@@ -49,7 +49,7 @@ class TC_COMMON_API DBCFileLoader
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}
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int32 getInt(size_t field) const
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{
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assert(field < file.fieldCount);
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ASSERT(field < file.fieldCount);
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int32 val = *reinterpret_cast<int32*>(offset + file.GetOffset(field));
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EndianConvert(val);
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return val;
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@@ -61,7 +61,7 @@ class TC_COMMON_API DBCFileLoader
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}
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uint64 getUInt64(size_t field) const
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{
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assert(field < file.fieldCount);
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ASSERT(field < file.fieldCount);
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return *reinterpret_cast<uint64*>(offset + file.GetOffset(field));
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}
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@@ -325,9 +325,9 @@ Unit::Unit(bool isWorldObject) :
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IsAIEnabled(false), NeedChangeAI(false), LastCharmerGUID(),
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m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()),
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i_AI(nullptr), i_disabledAI(nullptr), m_AutoRepeatFirstCast(false), m_procDeep(0),
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m_removedAurasCount(0), i_motionMaster(new MotionMaster(this)), m_combatManager(this),
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m_vehicle(nullptr), m_vehicleKit(nullptr), m_unitTypeMask(UNIT_MASK_NONE),
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m_Diminishing(), m_isEngaged(false), m_threatManager(this), _lastDamagedTime(0),
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m_removedAurasCount(0), i_motionMaster(new MotionMaster(this)), m_vehicle(nullptr),
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m_vehicleKit(nullptr), m_unitTypeMask(UNIT_MASK_NONE), m_Diminishing(),
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m_isEngaged(false), m_combatManager(this), m_threatManager(this), _lastDamagedTime(0),
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m_spellHistory(new SpellHistory(this))
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{
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m_objectType |= TYPEMASK_UNIT;
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@@ -17,6 +17,7 @@
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#include "ScriptMgr.h"
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#include "AreaBoundary.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "InstanceScript.h"
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#include "Log.h"
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@@ -231,7 +231,7 @@ class ValithriaDespawner : public BasicEvent
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case NPC_VALITHRIA_DREAMWALKER:
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if (InstanceScript* instance = creature->GetInstanceScript())
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, creature);
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// no break
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[[fallthrough]];
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case NPC_BLAZING_SKELETON:
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case NPC_SUPPRESSER:
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case NPC_BLISTERING_ZOMBIE:
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@@ -73,7 +73,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
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}
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// Redefined for random target selection:
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void MoveInLineOfSight(Unit* who) override { }
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void MoveInLineOfSight(Unit* /*who*/) override { }
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void UpdateAI(uint32 diff) override
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{
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