[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp committed 2011-09-15 14:12:57 +02:00
1 parent 9006e4e8dc
commit af05915b9e
431 files changed
+3131 -3131

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+33 -33
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@@ -183,7 +183,7 @@ void Object::RemoveFromWorld()
ClearUpdateMask(true);
}
void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags) const
void Object::BuildMovementUpdateBlock(UpdateData* data, uint32 flags) const
{
ByteBuffer buf(500);
@@ -195,7 +195,7 @@ void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags) const
data->AddUpdateBlock(buf);
}
void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
{
if (!target)
return;
@@ -270,7 +270,7 @@ void Object::SendUpdateToPlayer(Player* player)
player->GetSession()->SendPacket(&packet);
}
void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
void Object::BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) const
{
ByteBuffer buf(500);
@@ -286,12 +286,12 @@ void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) c
data->AddUpdateBlock(buf);
}
void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const
void Object::BuildOutOfRangeUpdateBlock(UpdateData* data) const
{
data->AddOutOfRangeGUID(GetGUID());
}
void Object::DestroyForPlayer(Player *target, bool anim) const
void Object::DestroyForPlayer(Player* target, bool anim) const
{
ASSERT(target);
@@ -414,14 +414,14 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
*data << (float)0;
*data << (float)0;
*data << (float)0;
*data << ((WorldObject *)this)->GetOrientation();
*data << ((WorldObject* )this)->GetOrientation();
}
else
{
*data << ((WorldObject *)this)->GetPositionX();
*data << ((WorldObject *)this)->GetPositionY();
*data << ((WorldObject *)this)->GetPositionZ();
*data << ((WorldObject *)this)->GetOrientation();
*data << ((WorldObject* )this)->GetPositionX();
*data << ((WorldObject* )this)->GetPositionY();
*data << ((WorldObject* )this)->GetPositionZ();
*data << ((WorldObject* )this)->GetOrientation();
}
}
}
@@ -491,7 +491,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
}
}
void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const
void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* updateMask, Player* target) const
{
if (!target)
return;
@@ -1251,7 +1251,7 @@ void WorldObject::setActive(bool on)
if (!IsInWorld())
return;
Map *map = FindMap();
Map* map = FindMap();
if (!map)
return;
@@ -1298,7 +1298,7 @@ void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
InstanceScript* WorldObject::GetInstanceScript()
{
Map *map = GetMap();
Map* map = GetMap();
return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceScript() : NULL;
}
@@ -1354,7 +1354,7 @@ bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
{
float x, y, z;
GetPosition(x, y, z);
VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
VMAP::IVMapManager* vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);
}
@@ -1466,7 +1466,7 @@ void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset
retOffset.m_orientation = endPos.GetOrientation() - GetOrientation();
}
float Position::GetAngle(const Position *obj) const
float Position::GetAngle(const Position* obj) const
{
if (!obj) return 0;
return GetAngle(obj->GetPositionX(), obj->GetPositionY());
@@ -1502,7 +1502,7 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos)
}
}
bool Position::HasInArc(float arc, const Position *obj) const
bool Position::HasInArc(float arc, const Position* obj) const
{
// always have self in arc
if (obj == this)
@@ -1524,7 +1524,7 @@ bool Position::HasInArc(float arc, const Position *obj) const
return ((angle >= lborder) && (angle <= rborder));
}
bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const
bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size) const
{
if (GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX())
|| GetPositionX() < std::min(obj1->GetPositionX(), obj2->GetPositionX())
@@ -2002,7 +2002,7 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp
player->GetSession()->SendPacket(&data);
}
void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
void WorldObject::BuildMonsterChat(WorldPacket* data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
{
*data << (uint8)msgtype;
*data << (uint32)language;
@@ -2021,26 +2021,26 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
*data << (uint8)0; // ChatTag
}
void Unit::BuildHeartBeatMsg(WorldPacket *data) const
void Unit::BuildHeartBeatMsg(WorldPacket* data) const
{
data->Initialize(MSG_MOVE_HEARTBEAT, 32);
data->append(GetPackGUID());
BuildMovementPacket(data);
}
void WorldObject::SendMessageToSet(WorldPacket *data, bool self)
void WorldObject::SendMessageToSet(WorldPacket* data, bool self)
{
SendMessageToSetInRange(data, GetVisibilityRange(), self);
}
void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*self*/)
void WorldObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*self*/)
{
Trinity::MessageDistDeliverer notifier(this, data, dist);
VisitNearbyWorldObject(dist, notifier);
}
void WorldObject::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr)
void WorldObject::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr)
{
Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr);
VisitNearbyWorldObject(GetVisibilityRange(), notifier);
@@ -2053,7 +2053,7 @@ void WorldObject::SendObjectDeSpawnAnim(uint64 guid)
SendMessageToSet(&data, true);
}
void WorldObject::SetMap(Map * map)
void WorldObject::SetMap(Map* map)
{
ASSERT(map);
ASSERT(!IsInWorld() || GetTypeId() == TYPEID_CORPSE);
@@ -2204,7 +2204,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
void WorldObject::SetZoneScript()
{
if (Map *map = FindMap())
if (Map* map = FindMap())
{
if (map->IsDungeon())
m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceScript();
@@ -2215,9 +2215,9 @@ void WorldObject::SetZoneScript()
TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 /*vehId*/) const
{
if (Map *map = FindMap())
if (Map* map = FindMap())
{
if (TempSummon *summon = map->SummonCreature(entry, pos, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL))
if (TempSummon* summon = map->SummonCreature(entry, pos, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL))
{
summon->SetTempSummonType(spwtype);
return summon;
@@ -2267,7 +2267,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
return NULL;
}
Map *map = GetMap();
Map* map = GetMap();
uint32 pet_number = sObjectMgr->GeneratePetNumber();
if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
{
@@ -2351,8 +2351,8 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
sLog->outErrorDb("Gameobject template %u not found in database!", entry);
return NULL;
}
Map *map = GetMap();
GameObject *go = new GameObject();
Map* map = GetMap();
GameObject* go = new GameObject();
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY))
{
delete go;
@@ -2389,7 +2389,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) const
{
Creature *creature = NULL;
Creature* creature = NULL;
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range);
Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker);
VisitNearbyObject(range, searcher);
@@ -2398,7 +2398,7 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive
GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const
{
GameObject *go = NULL;
GameObject* go = NULL;
Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
VisitNearbyGridObject(range, searcher);
@@ -2743,7 +2743,7 @@ void WorldObject::DestroyForNearbyPlayers()
VisitNearbyWorldObject(GetVisibilityRange(), searcher);
for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
Player *plr = (*iter);
Player* plr = (*iter);
if (plr == this)
continue;
@@ -2816,7 +2816,7 @@ struct WorldObjectChangeAccumulator
if (IS_PLAYER_GUID(guid))
{
//Caster may be NULL if DynObj is in removelist
if (Player *caster = ObjectAccessor::FindPlayer(guid))
if (Player* caster = ObjectAccessor::FindPlayer(guid))
if (caster->GetUInt64Value(PLAYER_FARSIGHT) == source->GetGUID())
BuildPacket(caster);
}