[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp committed 2011-09-15 14:12:57 +02:00
1 parent 9006e4e8dc
commit af05915b9e
431 files changed
+3131 -3131

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+8 -8
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@@ -548,13 +548,13 @@ public:
if (list_queue)
{
std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
std::vector<Item*> &updateQueue = player->GetItemUpdateQueue();
for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item* item = updateQueue[i];
if (!item) continue;
Bag *container = item->GetContainer();
Bag* container = item->GetContainer();
uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
std::string st;
@@ -575,7 +575,7 @@ public:
if (check_all)
{
bool error = false;
std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
std::vector<Item*> &updateQueue = player->GetItemUpdateQueue();
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
@@ -596,7 +596,7 @@ public:
error = true; continue;
}
if (Bag *container = item->GetContainer())
if (Bag* container = item->GetContainer())
{
handler->PSendSysMessage("The item with slot %d and guid %d has a container (slot: %d, guid: %d) but shouldn't!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
error = true; continue;
@@ -648,7 +648,7 @@ public:
error = true; continue;
}
Bag *container = item2->GetContainer();
Bag* container = item2->GetContainer();
if (!container)
{
handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow());
@@ -860,19 +860,19 @@ public:
uint32 id = (uint32)atoi(i);
CreatureTemplate const *ci = sObjectMgr->GetCreatureTemplate(entry);
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (!ci)
return false;
VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
VehicleEntry const* ve = sVehicleStore.LookupEntry(id);
if (!ve)
return false;
Creature* v = new Creature;
Map *map = handler->GetSession()->GetPlayer()->GetMap();
Map* map = handler->GetSession()->GetPlayer()->GetMap();
if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, handler->GetSession()->GetPlayer()->GetTeam(), x, y, z, o))
{