[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp committed 2011-09-15 14:12:57 +02:00
1 parent 9006e4e8dc
commit af05915b9e
431 files changed
+3131 -3131

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+6 -6
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@@ -83,7 +83,7 @@ public:
if (buffTimer <= diff)
{
//Find a spell that targets friendly and applies an aura (these are generally buffs)
SpellInfo const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
if (info && !globalCooldown)
{
@@ -111,7 +111,7 @@ public:
if (me->IsWithinMeleeRange(me->getVictim()))
{
bool healing = false;
SpellInfo const *info = NULL;
SpellInfo const* info = NULL;
//Select a healing spell if less than 30% hp
if (me->HealthBelowPct(30))
@@ -147,7 +147,7 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
bool healing = false;
SpellInfo const *info = NULL;
SpellInfo const* info = NULL;
//Select a healing spell if less than 30% hp ONLY 33% of the time
if (me->HealthBelowPct(30) && 33 > urand(0, 99))
@@ -228,7 +228,7 @@ public:
uint32 buffTimer;
};
CreatureAI *GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new guard_genericAI(creature);
}
@@ -301,7 +301,7 @@ public:
bool canTeleport;
};
CreatureAI *GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new guard_shattrath_scryerAI(creature);
}
@@ -365,7 +365,7 @@ public:
bool canTeleport;
};
CreatureAI *GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new guard_shattrath_aldorAI(creature);
}