Core/SpellScripts: fix crash caused my spell_gen_vehicle_scaling. closes #5703 (thx vincent-michael)
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@@ -1312,6 +1312,11 @@ class spell_gen_launch : public SpellScriptLoader
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}
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};
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enum VehicleScaling
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{
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SPELL_GEAR_SCALING = 66668,
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};
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class spell_gen_vehicle_scaling : public SpellScriptLoader
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{
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public:
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@@ -1323,7 +1328,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
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bool Load()
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{
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
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@@ -1335,7 +1340,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
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// TODO: Reserach coeffs for different vehicles
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switch (GetId())
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{
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case 66668:
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case SPELL_GEAR_SCALING:
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factor = 1.0f;
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baseItemLevel = 205;
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break;
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