Change many uint32 to ObjectGuid::LowType in line with 6.x changes.

This commit is contained in:
pete318 committed 2015-10-12 23:10:41 +02:00
1 parent f179c4180f
commit b1032ed620
81 files changed
+428 -426

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@@ -167,7 +167,7 @@ void GameObject::RemoveFromWorld()
}
}
bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit)
bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit)
{
ASSERT(map);
SetMap(map);
@@ -815,7 +815,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
WorldDatabase.CommitTransaction(trans);
}
bool GameObject::LoadGameObjectFromDB(uint32 spawnId, Map* map, bool addToMap)
bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap)
{
GameObjectData const* data = sObjectMgr->GetGOData(spawnId);
@@ -1152,7 +1152,7 @@ void GameObject::SetGoArtKit(uint8 kit)
data->artKit = kit;
}
void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid)
void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid)
{
const GameObjectData* data = NULL;
if (go)