Core/SmartAI: Fixed crashes when using timed actionlist for gameobjects.
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@@ -707,7 +707,7 @@ void SmartAI::SetRun(bool run)
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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else
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->SendMovementFlagUpdate();
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mRun = run;
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}
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