Core/SmartAI: Fixed crashes when using timed actionlist for gameobjects.

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kaelima committed 2011-12-10 13:44:06 +01:00
1 parent 100bcd6aec
commit b10477a166
2 files changed
+4 -4

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@@ -707,7 +707,7 @@ void SmartAI::SetRun(bool run)
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->SendMovementFlagUpdate();
mRun = run;
}