Core/Spells: fixed display hit chance changes of SPELL_AURA_MOD_HIT_CHANCE in the character panel
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@@ -696,6 +696,12 @@ void Player::UpdateSpellHitChances()
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m_modSpellHitChance += GetRatingBonusValue(CR_HIT_SPELL);
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}
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void Player::UpdateHitChances()
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{
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float modifier = (float)GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
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SetFloatValue(PLAYER_FIELD_UI_HIT_MODIFIER, modifier);
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}
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void Player::UpdateAllSpellCritChances()
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{
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for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
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