Scripts/World: updated Update inkeeper content

This commit is contained in:
Grindelwald authored and Ovahlord committed 2023-12-09 20:57:41 +01:00
1 parent 758694af49
commit b1fce7c88f
1 file changed
+8 -49
+8 -49
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@@ -28,7 +28,6 @@ EndScriptData */
#include "ScriptedGossip.h"
#include "GameEventMgr.h"
#include "Player.h"
#include "WorldSession.h"
namespace NpcInnkeeper
{
@@ -39,20 +38,11 @@ enum Spells
SPELL_TREAT = 24715
};
#define LOCALE_TRICK_OR_TREAT_0 "Trick or Treat!"
#define LOCALE_TRICK_OR_TREAT_2 "Des bonbons ou des blagues!"
#define LOCALE_TRICK_OR_TREAT_3 "Süßes oder Saures!"
#define LOCALE_TRICK_OR_TREAT_6 "¡Truco o trato!"
#define LOCALE_INNKEEPER_0 "Make this inn my home."
#define LOCALE_INNKEEPER_2 "Faites de cette auberge votre foyer."
#define LOCALE_INNKEEPER_3 "Ich möchte dieses Gasthaus zu meinem Heimatort machen."
#define LOCALE_INNKEEPER_6 "Fija tu hogar en esta taberna."
#define LOCALE_VENDOR_0 "I want to browse your goods."
#define LOCALE_VENDOR_2 "Je voudrais regarder vos articles."
#define LOCALE_VENDOR_3 "Ich sehe mich nur mal um."
#define LOCALE_VENDOR_6 "Quiero ver tus mercancías."
enum Npc
{
NPC_GOSSIP_MENU = 9733,
NPC_GOSSIP_MENU_EVENT = 342,
};
class npc_innkeeper : public CreatureScript
{
@@ -66,47 +56,16 @@ class npc_innkeeper : public CreatureScript
bool GossipHello(Player* player) override
{
if (IsHolidayActive(HOLIDAY_HALLOWS_END) && !player->HasAura(SPELL_TRICK_OR_TREATED))
{
char const* localizedEntry;
switch (player->GetSession()->GetSessionDbcLocale())
{
case LOCALE_frFR: localizedEntry = LOCALE_TRICK_OR_TREAT_2; break;
case LOCALE_deDE: localizedEntry = LOCALE_TRICK_OR_TREAT_3; break;
case LOCALE_esES: localizedEntry = LOCALE_TRICK_OR_TREAT_6; break;
case LOCALE_enUS: default: localizedEntry = LOCALE_TRICK_OR_TREAT_0;
}
AddGossipItemFor(player, GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
AddGossipItemFor(player, NPC_GOSSIP_MENU_EVENT, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (me->IsQuestGiver())
player->PrepareQuestMenu(me->GetGUID());
if (me->IsVendor())
{
char const* localizedEntry;
switch (player->GetSession()->GetSessionDbcLocale())
{
case LOCALE_frFR: localizedEntry = LOCALE_VENDOR_2; break;
case LOCALE_deDE: localizedEntry = LOCALE_VENDOR_3; break;
case LOCALE_esES: localizedEntry = LOCALE_VENDOR_6; break;
case LOCALE_enUS: default: localizedEntry = LOCALE_VENDOR_0;
}
AddGossipItemFor(player, GOSSIP_ICON_VENDOR, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
}
AddGossipItemFor(player, NPC_GOSSIP_MENU, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (me->IsInnkeeper())
{
char const* localizedEntry;
switch (player->GetSession()->GetSessionDbcLocale())
{
case LOCALE_frFR: localizedEntry = LOCALE_INNKEEPER_2; break;
case LOCALE_deDE: localizedEntry = LOCALE_INNKEEPER_3; break;
case LOCALE_esES: localizedEntry = LOCALE_INNKEEPER_6; break;
case LOCALE_enUS: default: localizedEntry = LOCALE_INNKEEPER_0;
}
AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
}
AddGossipItemFor(player, NPC_GOSSIP_MENU, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
player->TalkedToCreature(me->GetEntry(), me->GetGUID());
SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());