Code Style: Remove trailing spaces
--HG-- branch : trunk
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f490ad5ac2
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153 files changed
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@@ -3285,7 +3285,7 @@ void ObjectMgr::LoadGuilds()
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{
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Guild *newGuild;
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uint32 count = 0;
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// 0 1 2 3 4 5 6
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
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// 7 8 9 10 11 12
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@@ -4083,8 +4083,8 @@ void ObjectMgr::LoadQuests()
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sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j] );
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qinfo->RewRepFaction[j] = 0; // quest will not reward this
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}
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}
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}
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else if(qinfo->RewRepValue[j]!=0)
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{
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@@ -6745,28 +6745,28 @@ void ObjectMgr::LoadPointsOfInterest()
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void ObjectMgr::LoadQuestPOI()
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{
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uint32 count = 0;
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// 0 1 2 3
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT questId, id, objIndex, mapid, WorldMapAreaId, FloorId, unk3, unk4 FROM quest_poi order by questId");
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if(!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
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return;
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}
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 questId = fields[0].GetUInt32();
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uint32 id = fields[1].GetUInt32();
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int32 objIndex = fields[2].GetInt32();
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@@ -6777,9 +6777,9 @@ void ObjectMgr::LoadQuestPOI()
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uint32 unk4 = fields[7].GetUInt32();
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QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4);
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QueryResult_AutoPtr points = WorldDatabase.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND id='%i'", questId, id);
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if(points)
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{
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do
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@@ -6791,12 +6791,12 @@ void ObjectMgr::LoadQuestPOI()
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POI.points.push_back(point);
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} while (points->NextRow());
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}
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mQuestPOIMap[questId].push_back(POI);
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++count;
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} while (result->NextRow());
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sLog.outString();
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sLog.outString(">> Loaded %u quest POI definitions", count);
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}
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@@ -8209,7 +8209,7 @@ bool ObjectMgr::AddSpellToTrainer(int32 entry, int32 spell, Field *fields, std::
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if (trainerSpell.learnedSpell[0] == spell)
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trainerSpell.learnedSpell[0] = 0;
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// player must be able to cast spell on himself
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if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY
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if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY
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&& spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ANY && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_CASTER)
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{
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sLog.outErrorDb("Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
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