From b2bddb2921a973d9b1fdfb613b8b48f940485c1e Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 11 Sep 2020 21:42:14 +0200 Subject: [PATCH] Core/Spells: fixed an issue that was preventing Bandit's Guile's Deep Insight not getting removed when switching combat targets --- src/server/scripts/Spells/spell_rogue.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp index 7a0fef1ef1..8cdd493a9e 100644 --- a/src/server/scripts/Spells/spell_rogue.cpp +++ b/src/server/scripts/Spells/spell_rogue.cpp @@ -1443,6 +1443,7 @@ class spell_rog_bandits_guile : public AuraScript { target->RemoveAurasDueToSpell(SPELL_ROGUE_SHALLOW_INSIGHT, target->GetGUID()); target->RemoveAurasDueToSpell(SPELL_ROGUE_MODERATE_INSIGHT, target->GetGUID()); + target->RemoveAurasDueToSpell(SPELL_ROGUE_DEEP_INSIGHT, target->GetGUID()); _recentTargetGUID = procTarget->GetGUID(); }