diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index a9cef7a5ac..f8e20024a8 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -61,7 +61,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, characterFlags, characterFlags2 " + PrepareStatement(CHAR_SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, characterFlags, characterFlags2, " "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " "resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " "totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, power4, power5, instance_id, talentGroupsCount, activeTalentGroup, " diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index bc6d64c5ca..c2e1da0845 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8645,8 +8645,9 @@ void Unit::AtEnterCombat() if (Spell* spell = m_currentSpells[CURRENT_GENERIC_SPELL]) if (spell->getState() == SPELL_STATE_PREPARING && spell->m_spellInfo->HasAttribute(SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL) - && spell->m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Combat)) - InterruptNonMeleeSpells(false); + && spell->m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Combat) + && !spell->m_spellInfo->HasAura(SPELL_AURA_MOUNTED)) // for some reason mounts are not interrupted by entering combat even with both interrupt flag and attribute + InterruptSpell(CURRENT_GENERIC_SPELL, false, false); RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::EnteringCombat); ProcSkillsAndAuras(this, nullptr, PROC_FLAG_ENTER_COMBAT, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 5276b9b5a5..def504255c 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7910,13 +7910,13 @@ bool Spell::IsChannelActive() const bool Spell::IsAutoActionResetSpell() const { - if (IsTriggered() || m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS)) + if (IsTriggered() || !m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Combat) || m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS)) return false; if (!m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT)) return false; - return m_casttime || m_spellInfo->IsRangedWeaponSpell(); + return true; } bool Spell::IsPositive() const diff --git a/src/server/game/Spells/SpellDefines.h b/src/server/game/Spells/SpellDefines.h index b11eafd476..72c2799290 100644 --- a/src/server/game/Spells/SpellDefines.h +++ b/src/server/game/Spells/SpellDefines.h @@ -50,7 +50,7 @@ enum class SpellInterruptFlags : uint32 Movement = 0x00000001, DamagePushbackPlayerOnly = 0x00000002, Stun = 0x00000004, // useless, even spells without it get interrupted - Combat = 0x00000008, + Combat = 0x00000008, // used for both interrupting spell when entering combat and to reset auto attack timer DamageCancelsPlayerOnly = 0x00000010, MeleeCombat = 0x00000020 // NYI };