Map local guids 6.x -> 4.3.4
Ported the following commits: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
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@@ -0,0 +1,18 @@
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-- Keep only the highest guid PvE or PvP (not bones) corpse per player guid
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DELETE c FROM `corpse` c LEFT JOIN
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(
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SELECT MAX(`guid`) AS id
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FROM `corpse`
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WHERE `corpseType` IN (1,2)
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GROUP BY `guid`
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) corpsetemp
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ON c.`guid` = corpsetemp.`id`
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WHERE corpsetemp.`id` IS NULL;
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ALTER TABLE `corpse_phases`
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DROP PRIMARY KEY,
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DROP `Guid`,
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DROP `CorpseType`,
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DROP `Time`,
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CHANGE `OwnerGuid` `OwnerGuid` int(10) unsigned NOT NULL DEFAULT '0' FIRST,
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ADD PRIMARY KEY (`OwnerGuid`, `PhaseId`);
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