Map local guids 6.x -> 4.3.4
Ported the following commits: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
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694c89d76d
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163 files changed
+2448
-2328
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@@ -34,19 +34,19 @@ class SmartScript
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SmartScript();
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~SmartScript();
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void OnInitialize(WorldObject* obj, AreaTriggerEntry const* at = NULL);
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void OnInitialize(WorldObject* obj, AreaTriggerEntry const* at = nullptr);
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void GetScript();
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void FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEntry const* at);
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void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
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void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
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void ProcessEventsFor(SMART_EVENT e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
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void ProcessEvent(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
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bool CheckTimer(SmartScriptHolder const& e) const;
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void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
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void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
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void InitTimer(SmartScriptHolder& e);
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void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
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void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
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ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = NULL);
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void ProcessAction(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
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void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
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ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = nullptr);
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ObjectList* GetWorldObjectsInDist(float dist);
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void InstallTemplate(SmartScriptHolder const& e);
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SmartScriptHolder CreateEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask = 0);
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@@ -55,7 +55,7 @@ class SmartScript
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uint32 GetPathId() const { return mPathId; }
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WorldObject* GetBaseObject()
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{
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WorldObject* obj = NULL;
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WorldObject* obj = nullptr;
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if (me)
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obj = me;
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else if (go)
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@@ -108,7 +108,7 @@ class SmartScript
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(*mTargetStorage)[id] = new ObjectGuidList(targets, GetBaseObject());
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}
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bool IsSmart(Creature* c = NULL)
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bool IsSmart(Creature* c = nullptr)
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{
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bool smart = true;
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if (c && c->GetAIName() != "SmartAI")
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@@ -118,12 +118,12 @@ class SmartScript
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smart = false;
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if (!smart)
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TC_LOG_ERROR("sql.sql", "SmartScript: Action target Creature (GUID: %u Entry: %u) is not using SmartAI, action called by Creature (GUID: %u Entry: %u) skipped to prevent crash.", c ? c->GetDBTableGUIDLow() : 0, c ? c->GetEntry() : 0, me ? me->GetDBTableGUIDLow() : 0, me ? me->GetEntry() : 0);
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TC_LOG_ERROR("sql.sql", "SmartScript: Action target Creature (GUID: %u Entry: %u) is not using SmartAI, action called by Creature (GUID: %u Entry: %u) skipped to prevent crash.", c ? c->GetSpawnId() : 0, c ? c->GetEntry() : 0, me ? me->GetSpawnId() : 0, me ? me->GetEntry() : 0);
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return smart;
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}
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bool IsSmartGO(GameObject* g = NULL)
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bool IsSmartGO(GameObject* g = nullptr)
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{
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bool smart = true;
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if (g && g->GetAIName() != "SmartGameObjectAI")
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@@ -132,7 +132,7 @@ class SmartScript
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if (!go || go->GetAIName() != "SmartGameObjectAI")
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smart = false;
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if (!smart)
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TC_LOG_ERROR("sql.sql", "SmartScript: Action target GameObject (GUID: %u Entry: %u) is not using SmartGameObjectAI, action called by GameObject (GUID: %u Entry: %u) skipped to prevent crash.", g ? g->GetDBTableGUIDLow() : 0, g ? g->GetEntry() : 0, go ? go->GetDBTableGUIDLow() : 0, go ? go->GetEntry() : 0);
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TC_LOG_ERROR("sql.sql", "SmartScript: Action target GameObject (GUID: %u Entry: %u) is not using SmartGameObjectAI, action called by GameObject (GUID: %u Entry: %u) skipped to prevent crash.", g ? g->GetSpawnId() : 0, g ? g->GetEntry() : 0, go ? go->GetSpawnId() : 0, go ? go->GetEntry() : 0);
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return smart;
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}
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@@ -177,33 +177,21 @@ class SmartScript
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GameObject* FindGameObjectNear(WorldObject* searchObject, uint32 guid) const
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{
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GameObject* gameObject = NULL;
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auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
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if (bounds.first != bounds.second)
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return bounds.first->second;
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CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
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Cell cell(p);
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Trinity::GameObjectWithDbGUIDCheck goCheck(*searchObject, guid);
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Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameObject, goCheck);
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TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
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cell.Visit(p, objectChecker, *searchObject->GetMap(), *searchObject, searchObject->GetGridActivationRange());
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return gameObject;
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return nullptr;
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}
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Creature* FindCreatureNear(WorldObject* searchObject, uint32 guid) const
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{
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Creature* creature = NULL;
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CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
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Cell cell(p);
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auto bounds = searchObject->GetMap()->GetCreatureBySpawnIdStore().equal_range(guid);
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if (bounds.first == bounds.second)
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return nullptr;
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Trinity::CreatureWithDbGUIDCheck target_check(searchObject, guid);
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Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(searchObject, creature, target_check);
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TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
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cell.Visit(p, unit_checker, *searchObject->GetMap(), *searchObject, searchObject->GetGridActivationRange());
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return creature;
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auto creatureItr = std::find_if(bounds.first, bounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair) -> bool { return pair.second->IsAlive(); });
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return creatureItr != bounds.second ? creatureItr->second : bounds.first->second;
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}
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ObjectListMap* mTargetStorage;
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@@ -211,20 +199,28 @@ class SmartScript
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void OnReset();
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void ResetBaseObject()
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{
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if (meOrigGUID)
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WorldObject* lookupRoot = me;
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if (!lookupRoot)
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lookupRoot = go;
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if (lookupRoot)
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{
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if (Creature* m = HashMapHolder<Creature>::Find(meOrigGUID))
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if (!meOrigGUID.IsEmpty())
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{
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me = m;
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go = NULL;
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if (Creature* m = ObjectAccessor::GetCreature(*lookupRoot, meOrigGUID))
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{
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me = m;
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go = nullptr;
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}
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}
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}
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if (goOrigGUID)
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{
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if (GameObject* o = HashMapHolder<GameObject>::Find(goOrigGUID))
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if (!goOrigGUID.IsEmpty())
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{
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me = NULL;
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go = o;
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if (GameObject* o = ObjectAccessor::GetGameObject(*lookupRoot, goOrigGUID))
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{
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me = nullptr;
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go = o;
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}
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}
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}
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goOrigGUID.Clear();
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