Map local guids 6.x -> 4.3.4
Ported the following commits: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
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@@ -140,7 +140,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
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if (itr->second != map->GetInstanceId())
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continue;
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ObjectGuid player_guid(HIGHGUID_PLAYER, itr->first);
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ObjectGuid player_guid(HighGuid::Player, itr->first);
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Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
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if (!obj)
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