ariel- committed 2016-01-11 01:50:45 -03:00
1 parent 694c89d76d
commit b3ea9fbbe5
163 files changed
+2448 -2328

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+5 -5
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@@ -36,7 +36,7 @@ PathGenerator::PathGenerator(const Unit* owner) :
{
memset(_pathPolyRefs, 0, sizeof(_pathPolyRefs));
TC_LOG_DEBUG("maps", "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());
TC_LOG_DEBUG("maps", "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUID().GetCounter());
uint32 mapId = _sourceUnit->GetMapId();
if (DisableMgr::IsPathfindingEnabled(mapId))
@@ -51,7 +51,7 @@ PathGenerator::PathGenerator(const Unit* owner) :
PathGenerator::~PathGenerator()
{
TC_LOG_DEBUG("maps", "++ PathGenerator::~PathGenerator() for %u \n", _sourceUnit->GetGUIDLow());
TC_LOG_DEBUG("maps", "++ PathGenerator::~PathGenerator() for %u \n", _sourceUnit->GetGUID().GetCounter());
}
bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest, bool straightLine)
@@ -71,7 +71,7 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo
_forceDestination = forceDest;
_straightLine = straightLine;
TC_LOG_DEBUG("maps", "++ PathGenerator::CalculatePath() for %u \n", _sourceUnit->GetGUIDLow());
TC_LOG_DEBUG("maps", "++ PathGenerator::CalculatePath() for %u \n", _sourceUnit->GetGUID().GetCounter());
// make sure navMesh works - we can run on map w/o mmap
// check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?)
@@ -393,7 +393,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
// this is probably an error state, but we'll leave it
// and hopefully recover on the next Update
// we still need to copy our preffix
TC_LOG_ERROR("maps", "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
TC_LOG_ERROR("maps", "%u's Path Build failed: 0 length path", _sourceUnit->GetGUID().GetCounter());
}
TC_LOG_DEBUG("maps", "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n", _polyLength, prefixPolyLength, suffixPolyLength);
@@ -454,7 +454,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
if (!_polyLength || dtStatusFailed(dtResult))
{
// only happens if we passed bad data to findPath(), or navmesh is messed up
TC_LOG_ERROR("maps", "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
TC_LOG_ERROR("maps", "%u's Path Build failed: 0 length path", _sourceUnit->GetGUID().GetCounter());
BuildShortcut();
_type = PATHFIND_NOPATH;
return;