Map local guids 6.x -> 4.3.4
Ported the following commits: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
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@@ -513,7 +513,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
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// Set initial reputations (so everything is nifty before DB data load)
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Initialize();
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//QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow());
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//QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUID().GetCounter());
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if (result)
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{
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@@ -575,12 +575,12 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans)
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if (itr->second.needSave)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION);
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stmt->setUInt32(0, _player->GetGUIDLow());
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stmt->setUInt32(0, _player->GetGUID().GetCounter());
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stmt->setUInt16(1, uint16(itr->second.ID));
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_REPUTATION_BY_FACTION);
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stmt->setUInt32(0, _player->GetGUIDLow());
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stmt->setUInt32(0, _player->GetGUID().GetCounter());
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stmt->setUInt16(1, uint16(itr->second.ID));
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stmt->setInt32(2, itr->second.Standing);
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stmt->setUInt16(3, uint16(itr->second.Flags));
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