Map local guids 6.x -> 4.3.4
Ported the following commits: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
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@@ -269,7 +269,7 @@ public:
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const char* onlineState = "";
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// Parse the guid to uint32...
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ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atoul(args)));
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ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
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// ... and try to extract a player out of it.
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if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
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